![]() The GTX 660 was a reliable GPU at the time of its 2012 release, but it was still considered a mid-range model for the then-brand-new GTX 600 series GPUs from Nvidia. Reddit user Adeno highlights this fact using Hogwarts Legacy by showing the game running on Nvidia's GTX 660, effectively turning the game into a polygonal nightmare akin to games on the original PlayStation or Nintendo 64. It also meant players needed to keep up with the engine's demand as older GPUs became less capable of keeping up with the demands of newer games built on the engine. RELATED: Hogwarts Legacy Player Accidentally Turns Their Character Into Sonic the HedgehogÄespite Unreal Engine 4 being nearly a decade-old, itself, Epic's constant updating coupled with studios pushing it further allowed it to ultimately produce the eye-catching visuals in Hogwarts Legacy. Borderlands 3, Final Fantasy 7 Remake, and Gears 5 are just three of the many games released over the engine's lifespan, though studios have begun to switch over to the newer Unreal Engine 5 for some upcoming releases. That said, Unreal Engine 4 was still among one of the most widely used graphics engines in the games industry after Epic Games made it available to other developers in 2014. The engine Avalanche Software used when designing Hogwarts Legacy was Unreal Engine 4 as, at the time of development, Unreal Engine 5 had not been released yet. ![]() However, this graphical fidelity is immediately lost on a ten-year-old GPU barely capable of meeting the game's demands even on its lowest settings. The game itself is a graphical powerhouse, even by modern standards, as players are sent back in time to the famous wizarding school at the turn of the 20th century, long before Harry Potter's arrival at the school. One Hogwarts Legacy player highlights what the game looks like running on a GPU from 2012. ![]() ![]()
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